Isaac Sim is GPU-bound in a way Gazebo and MuJoCo are not. Read the requirements below before you start — Drift checks them for you and tells you plainly when a machine can’t hold an Isaac Sim window open.
Requirements
Datacenter compute cards without RT cores (A100, H100, …) can’t run Isaac’s RTX renderer. Virtual machines and containers without GPU passthrough won’t work either.
What Drift can do depends on what it finds on your machine:
Don’t have Isaac Sim yet? Ask:
Composing a scene
<name>.isaac.json. The spec is checked before Isaac Sim ever boots — a bad spec is rejected up front and never overwrites a good one. Drift also accepts specs written in Isaac’s own vocabulary, so you can hand-edit the file and ask Drift to reload it.
Launching and verifying
/ps shows it, /exit cleans it up.
The GPU prompt on smaller cards
On an RTX card under 16 GB, a verification render still helps Drift check its own work, but it competes hard for the GPU. So, once per session, Drift asks:.drift/settings.json — remove it there if you change your mind. If you skip the render, Drift reports the scene as not visually verified yet rather than pretending it passed.
Viewing library robots in Isaac Sim
Robots in the Robot Library that ship a USD variant offer View in Isaac Sim from/robots. Pick the robot, choose the USD format, then View in Isaac Sim. Only robots with a USD variant show the option, and USD robots open on their own — the pre-composed demo worlds are MuJoCo-only.
Next steps
Robot Library
Browse 100+ robots and open the USD ones straight in Isaac Sim
Building a MuJoCo Scene
The fast, GPU-light alternative — and how Drift composes full worlds
System Requirements
GPU, memory, and simulator requirements side by side
Troubleshooting
Isaac Sim not detected, below-floor GPUs, and resource limits